GODOT_CATEGORY ============== Usage ~~~~~ .. code-block:: C++ GODOT_CATEGORY("Category Name"); GODOT_PROPERTY(); int some_property = 0; .. include:: descriptions/GODOT_CATEGORY.rst .. WARNING:: For godot versions that do not implement `issue 14274 `_ a property group will be bound instead of the property category. This is done to reduce the complexity of the generated code.