GODOT_FUNCTION ============== Usage ~~~~~ .. code-block:: C++ GODOT_FUNCTION(); void function_name(int p_param); .. include:: descriptions/GODOT_FUNCTION.rst You can also bind the function with a different name by providing a string literal argument in the attribute. .. code-block:: C++ GODOT_FUNCTION("exposed_name"); void internal_name(int p_param); Available Parameter Types ~~~~~~~~~~~~~~~~~~~~~~~~~ .. include:: parameters/GOC_Virtual.rst .. include:: parameters/GOC_RpcMode.rst .. include:: parameters/GOC_RpcSync.rst .. include:: parameters/GOC_TransferMode.rst .. include:: parameters/GOC_RpcChannel.rst