GODOT_SIGNAL ============ Usage ~~~~~ .. code-block:: C++ GODOT_SIGNAL(); void signal_name(int p_param); .. include:: descriptions/GODOT_SIGNAL.rst You can also bind the signal with a different name by providing a string literal argument in the attribute. .. code-block:: C++ GODOT_SIGNAL("exposed_signal"); void emit_internal_signal(int p_param);