Macros ====== The Godot Object Compiler uses attribute-like macros to guide the code generator. .. toctree:: :name: sec-macros-inner :maxdepth: 1 GODOT_CLASS GODOT_ENUM GODOT_PROPERTY GODOT_FUNCTION GODOT_SIGNAL GODOT_CATEGORY GODOT_GROUP GODOT_SUBGROUP GODOT_GENERATED_BODY GODOT_GENERATED_GLOBAL exclusion Example ~~~~~~~ .. literalinclude:: ../files/example.h :language: C++ :caption: Source File