Godot Object Compiler Documentation =================================== The Godot Object Compiler is a **code generation tool for GDExtensions**. It generates bindings and other builderplate code for **efficent development in C++** while maintaining full configurability via **expressive macros** generated directly from the godot-cpp source used to build your extension. Check out the :doc:`about/example` for a general overview of the features and :doc:`example` for a peek at the generated code. .. toctree:: :caption: Examples :name: sec-example about/example example .. toctree:: :caption: Macros :name: sec-macros :maxdepth: 3 macros/index .. toctree:: :caption: Integrations :name: sec-integrations :maxdepth: 2 integrations/index .. toctree:: :caption: Using the CLI :name: sec-cli :maxdepth: 3 cli/index