SConstruct ========== The Godot Object Compiler currently comes with SConstruct integration, which allows you to mark a target, i.e. your GDExtension, for code generation. Get the tools ~~~~~~~~~~~~~ You can dump the tools into a local folder using the following command. .. code-block:: bash $ goc init tools Afterwards you will find a *autogoc.py* file in that folder. Setup ~~~~~ First include the tools script create_goc_shared_library function in your SConstruct file. .. code-block:: Python from tools.autogoc import create_goc_shared_library Then replace your GDExtensions SharedLibrary Builder, which looks like this if you used the official template: .. code-block:: Python library = env.SharedLibrary( "bin/{}/{}".format(env['platform'], lib_filename), source=sources ) with the following: .. code-block:: Python library = create_goc_shared_library( env, "bin/{}/{}".format(env["platform"], lib_filename), source=sources, root_path="src", ) Finally ensure that the autogoc script can find a prebuild *goc* executable by setting the **GOC_EXECUTABLE** environment variable, or alternatively clone the godot-object-compiler repository into the root of your project. The Godot Object Compiler will then be built locally and used. Run .. code-block:: bash scons with your preferred flags and the Godot Object Compiler should now generate your files.